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Shin'yo no satsujin shakuhou no kōshō

The Way of Kings

Szeth-son-son-Vallano’s assassination of King Hanavanar is a pivotal early demonstration of how the Truthless operates: with extraordinary control over Stormlight and Lashings, absolute obedience to commands, and an acute awareness that obedience does not absolve him. The killing begins as a political execution staged inside a royal feast, but it becomes a collision between preparation and improvisation, kingship and helplessness, and the physical power of the assassin and the moral horror he cannot escape.

Causes and Background

The assassination occurs after Szeth-son-son-Vallano has already killed three of King Hanavanar’s highprinces. Hanavanar therefore expects an attack and prepares a countermeasure rather than meeting the threat passively. The feast hall is filled with soldiers, two fully armored Shardbearers, and newly developed Half-Shards whose diamond-shaped shields are reinforced by hidden gemstones and are said to be capable of stopping a Shardblade. The king’s confidence rests on turning the feast into a trap: he has arranged protection around himself and openly challenges the assassin when Szeth enters.

Szeth arrives not as an ordinary killer but as the Truthless of Shinovar, a figure whose identity is defined by compulsory submission. The scene emphasizes that his violence is not presented as uncomplicated triumph. Before the attack, he absorbs Stormlight from gemstones tied in pouches at his waist, and during the massacre he listens to the screams and wails of the dying rather than shutting them out. The more completely he performs the role of an inhuman weapon, the more insistently the narration records his hatred of himself.

What Happens in the Feast Hall

Szeth begins by killing the two guards at the entrance, leaving their eyes burned out, then cuts through the grand door’s hinges and latch with his Shardblade. After drawing in more Stormlight, he kicks the door inward with Light-enhanced strength. The feast hall, previously occupied by people, hearths, and clattering plates, falls into immediate chaos. Szeth leaps onto a dining table and moves from table to table, spinning through those nearby. His movement is described as that of a figure made from burning Stormlight and death, yet his attention remains fixed on the human sounds of suffering.

The king’s table suddenly shudders, revealing the ambush. Szeth Lashed himself to the ceiling, making the room appear to flip so that the floor became the ceiling from his viewpoint. Two men in Plate burst from beneath the table, each carrying a Shardblade. Szeth evaded their attacks in midair, Lashed himself back to the floor, and landed on the table just as Hanavanar summoned his own Shardblade, confirming the rumors that the king secretly possessed one. Soldiers then entered with Half-Shard shields, but the equipment only makes the confrontation more elaborate; it does not restore control to the defenders.

Hanavanar announces that he knows Szeth is coming and that the soldiers are ready for him. Szeth answers that the king is a fool for arranging a trap during a feast, because the deaths of the assembled people can now be blamed on him. The exchange turns the assassination into a contest over responsibility as well as survival. Hanavanar has attempted to make Szeth’s violence legible as an attack against a defended sovereign; Szeth instead insists that the king’s own arrangement has made him answerable for the carnage.

Szeth then releases the heavy belt carrying his gemstones and draws in more Stormlight than he has ever held. The Light rages within him like a highstorm, threatening to tear him apart. Using a plank as a weapon and platform, he applies a multiple Lashing that hurls it upward and throws one Shardbearer aside. He rides the rising board toward the ceiling, casts himself away, and Lashings himself downward three times. His Shardblade forms in his fingers at the instant of impact, driving through the Shardplate of the dazed Shardbearer, exploding the breastplate and pinning the weapon deep into the chest and floor.

The second Shardbearer falls within seconds as well. Hanavanar attempts to flee, protected by a final group of guards, but Szeth moves through them while drawing additional Stormlight from scattered spheres. At the doorway, the king raises a Half-Shard shield. Szeth strikes it twice, shattering it and forcing Hanavanar backward; the king drops his Shardblade, which dissolves into mist. Szeth then performs a double Basic Lashing downward, increasing his weight enough to break one of Hanavanar’s arms and pin him to the ground. After cutting down the remaining soldiers, he stands over the king.

When Hanavanar asks what he is, Szeth replies, "Death," and drives the Shardblade point-first through the king’s face and into the rock beneath him. The brief declaration functions as more than a description: it names the role the assassination has forced upon him, while the immediate act fulfills that name. The scene’s final value shift is absolute. A king who believed himself prepared becomes helpless, while the assassin who possesses overwhelming physical agency is left emotionally numb and unable to cry.

Combat, Technology, and Power

The assassination establishes the breadth of Szeth’s abilities. He can redirect his own movement, alter his weight, cling to ceilings, accelerate downward, and use multiple Lashings to transform ordinary architectural objects into weapons. Stormlight supplies both renewal and danger: he repeatedly draws it from gemstones, but holding too much threatens to rip him apart. His Shardblade gives him lethal superiority against ordinary soldiers, while his spatial control allows him to defeat Shardbearers through surprise, vertical movement, and precisely timed impact rather than a conventional duel.

The defenders’ Half-Shards are important because they represent an attempt to meet supernatural violence through fabrication and preparation. Hanavanar has not merely surrounded himself with guards; he has incorporated a new fabrial technology into a royal defense. Nevertheless, the shields are broken, and the king’s own Shardblade is rendered useless when he drops it. The sequence therefore contrasts institutional readiness with an individual combatant whose movement exceeds the assumptions built into the defense.

The feast hall also reverses ordinary hierarchy. A king, soldiers, and Shardbearers occupy the protected center of political power, but Szeth turns the room upside down literally and socially: he moves across tables, ceilings, and walls, while the sovereign retreats among his own guards. The temporary inversion does not liberate anyone; it ends with the king’s death and the assassin’s continued enslavement to the identity of the Truthless. Power changes hands in the room, but moral freedom does not.

Consequences and Aftermath

The immediate consequence is the death of King Hanavanar and both of his Shardbearers, along with numerous soldiers and civilians caught in the attack. The assassination extends Szeth’s campaign against rulers and highprinces, making the political consequences larger than the single feast hall. It also demonstrates that ordinary royal defenses are insufficient against him, increasing the threat posed by the unknown authority that directs his actions.

For Szeth himself, the victory is not experienced as reward. He listens to the dying, hates himself, cries until he seems unable to cry any longer, and becomes numb after killing Hanavanar. His hatred of the king is described as irrational and physically painful, suggesting that the act produces no stable moral clarity. The word "Death" gives the scene a stark public identity, but inwardly Szeth remains a man who recognizes the crimes being committed through his hands and cannot find a way to refuse them.

The later image of Szeth carrying a sack of grain from a ship onto the docks of Kharbranth provides a sharp counterpoint to the feast-hall massacre. He walks with a bowed back, keeps his eyes down, and lowers his gaze from the sun because he believes it sees his shame. The assassin who had glided through guards and shattered royal defenses is now reduced to the posture of a porter. This contrast preserves the event’s central contradiction: Szeth is terrifyingly powerful in action, yet socially and spiritually defined by submission.

Narrative Significance

The assassination introduces Szeth through a scene whose spectacle is inseparable from ethical exposure. The narrative gives the reader the geometry of his Lashings and the efficiency of his kills, but it refuses to let technical mastery erase the screams, tears, and self-hatred surrounding them. His violence is therefore both martial marvel and evidence of captivity.

The scene also establishes a recurring conflict between official explanations and concealed realities. Hanavanar believes he can frame the encounter as a prepared defense against an assassin, while Szeth identifies the trap itself as part of the king’s responsibility for the deaths. Later revelations about the powers and political structures surrounding the Truthless gain force from this earlier moment, when a seemingly simple royal murder already contains questions about command, guilt, and who is permitted to call violence necessary.

As an event, the assassination changes the scale of the story. It confirms that rulers can be reached inside their most guarded ceremonies, that Shardbearers can fall in seconds, and that a single determined actor can cross the boundaries of floor, ceiling, armor, and rank. Yet its deepest significance lies in the failure of victory to resolve anything. Hanavanar dies, but Szeth’s shame survives; the king’s trap collapses, but the system that compels the Truthless remains in place.